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61. KALI's proper title... - in EVE General Discussion [original thread]
EventuallyÖ
- by Mathias Zealot - at 2006.05.19 04:17:00
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62. how much isk does pos make a day in low sec system? - in Science and Industry [original thread]
As has been said above they will cost you some to keep running, but I've seen setups to make as much as 200 million isk a day on a large POS. It isn't too hard to break even (0 isk/day after operating costs) if you have a moon with a useful minera...
- by Mathias Zealot - at 2006.05.19 02:01:00
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63. level 6 + on skills - in Skill Discussions [original thread]
Edited by: Mathias Zealot on 18/05/2006 06:30:11 I agree, level 6 skills would be an interesting way to specialize, but there are a number of modules in game that are based around there only being 5 skill levels. Take the covert ops ships, wit...
- by Mathias Zealot - at 2006.05.18 06:27:00
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64. Spice up you L3 - What's your T1 cruiser setup? - in Missions & Complexes [original thread]
Edited by: Mathias Zealot on 18/05/2006 02:59:27 I use the followingsetup in a Caracal: 5x 'Malkuth' Assault Launchers (Bloodclaws) 1x Medium shield Booster 2x Hardeners 2x Large Shield Extender 2x BCU I find that this fits resonably easily ...
- by Mathias Zealot - at 2006.05.18 02:58:00
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65. Capital Heavy Industrial Class - in Player Features and Ideas Discussion [original thread]
Other threads where this idea has been widely brought up: The gap between Industrials and Freighters (10 pages) Light Freighters (2 pages) Personally I agree. the gap is very large indeed. jumping from about 30k m3 in an Iteron V (largest i...
- by Mathias Zealot - at 2006.03.28 06:28:00
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66. Ship renderings from Las Vegas Dev chat? - in EVE General Discussion [original thread]
Originally by: Zapatero Originally by: xxShadexx Is it possible to pay by debit card? =/ German website, CC not required click on EO in the side panel. - Z They quote me 35 EUR shipping to the US ... thanks, but no than...
- by Mathias Zealot - at 2006.03.28 05:34:00
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67. -= The Top 20 Skill Rankings =- - in Skill Discussions [original thread]
Am I the only one who thinks that the third list should be done by skill ranks instead of actual skills? Measuring the number of ranks in a level 5 skill is a more accurate representation of accomplishment than just the skill itself. Training a ...
- by Mathias Zealot - at 2006.03.13 05:33:00
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68. Eve Phonetic Alphabet - in EVE General Discussion [original thread]
Ore Miner Gate
- by Mathias Zealot - at 2006.03.13 04:32:00
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69. CCP ahh Capital SHip Modules ANY word on them?!?!? - in EVE General Discussion [original thread]
Now that i think about it some more, seeing the entire power system of a frigate sized ship being ripped out by a capital NOS would be pretty funny...
- by Mathias Zealot - at 2006.03.01 21:56:00
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70. CCP ahh Capital SHip Modules ANY word on them?!?!? - in EVE General Discussion [original thread]
Originally by: Novo DuPont 1000MN MWD As if a titan's sig wasn't big enough already.... But seriously, the capital ships were't meant to go fast. Why would you need a carrier to go fast anyway? The Cap boosters aren't too useful, cap...
- by Mathias Zealot - at 2006.03.01 05:44:00
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71. Umm... Advanced Drone Interfacing - in Test Server Feedback [original thread]
Originally by: ClawHammer III I just read the patch notes and see that you are increasing the volume of the Drone Control Modules but I read nothing about the Advanced Drone Interfacing skill being seeded... Kinda pointless as no one can u...
- by Mathias Zealot - at 2006.02.23 06:04:00
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72. How many _____ does it take to screw in a light bulb? - in EVE General Discussion [original thread]
Originally by: Culmen àGallenteà Two, right after their done screwing in the dark. Then they'll call in there friends to screw inside the lightbulb.
- by Mathias Zealot - at 2006.02.13 05:02:00
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73. POS in .4 - .7 - in Science and Industry [original thread]
Originally by: Mike Yagon Don't quote me on this but I *think* manufacturing arrays have a 25% material cost reduction. That's material WASTE reduction, it wont take it below the perfect mineral requirements (the ones listed in the ite...
- by Mathias Zealot - at 2006.02.07 20:56:00
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74. Moderator Forum Sig Chaos? - in EVE General Discussion [original thread]
MY sig is INVINCIBLE! *maniacal laughter*
- by Mathias Zealot - at 2006.02.06 08:29:00
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75. What level of infiltration and destruction? - in EVE General Discussion [original thread]
Originally by: Wendat Huron Why not just get their addresses and break into their house and steal their computers? and burn down their house, kill anyone they ever knew, knock them out and leave them drugged and left for dead in a ho...
- by Mathias Zealot - at 2006.02.06 08:27:00
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76. 1600 plates vs Large Shield Extenders - in Ships and Modules [original thread]
1600 T2 Plate: 575PG/33CPU 3360 Armor 800 T2 Plate: 230PG/28CPU 1682 Armor Large Extender T2: 165PG/46CPU 2100 Shield What's the problem here? Fitting wise it's somewhere between a 1600 and 800 plate and give a bonus to shields that fits this con...
- by Mathias Zealot - at 2006.01.30 22:36:00
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77. Where did your name come from? - in EVE General Discussion [original thread]
Edited by: Mathias Zealot on 30/01/2006 22:09:52 Well, I used to play a lot of Starcraft (I'm over that now, I've got a much better, err, hobby ) and my general intenet alias just became Zealot. I totally made up Mathias and now get mistaken ...
- by Mathias Zealot - at 2006.01.30 22:10:00
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78. Ice mining drones - in Player Features and Ideas Discussion [original thread]
Could be done, but to make it mine at a reasonable speed the cycle time for an ice mining drone would be an hour or more. And an hour cycle time makes it very vulnerable anywhere outside of 1.0 and 0.9 space. IMO it's really not needed with the n...
- by Mathias Zealot - at 2006.01.30 04:07:00
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79. Structure Explosions - in Player Features and Ideas Discussion [original thread]
Good idea, would be awesome to see 3-4 structures causing chain reactions and blowing up entire facilities and complex areas. While we're at it, why don't battleships and other larger craft deal damage when they explode? Blowing up something tha...
- by Mathias Zealot - at 2006.01.30 03:38:00
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80. Learning 4 to Learning 5 - worth it? - in Skill Discussions [original thread]
Learning level 5: 256,000 SP Learning level 4: 45,255 SP SP invested: 210,745 SP So in order to pay it off, you have to regain the 210,745 SP you spent training it. This varies by attributes for each character and i don't rememeber the average va...
- by Mathias Zealot - at 2006.01.30 01:13:00
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